It’s time to talk about code stuff again 🙂 The core component of Valkyrie, being a rhythm game, is the note generation and scrolling.
The past two weeks have lent themselves to some major developments in Valkyrie. The codebase didn’t see any major additions, but other aspects of
Another Friday means another dev blog! And I’m serious about trying to to do this every week, so I’m not missing a week like
One dev blog in and I’ve already missed a week – We’re off to a great start! Truth be told, I was a bit
Back around May of this year I began working on my own indie game, codenamed Valkyrie. I previously put out one (really bad) game